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Blackbird Interactive - Senior Level Designer

밴쿠버 소재 독립 게임 스튜디오 Blackbird Interactive의 액션 RPG 프로젝트를 위한 시니어 레벨 디자이너 채용 공고입니다. 빠른 전투, 캐릭터 성장, 탐험, 리플레이성을 핵심으로 하는 게임의 레벨·전투 공간·인카운터를 초기 레이아웃부터 구현·반복·폴리싱까지 엔드투엔드로 담당합니다. 전투/시스템/아트/내러티브/엔지니어링 팀과 협업하며 인게임 스크립팅과 구현 역량이 요구됩니다. 액션 RPG 레벨 디자인 경험이 풍부한 8년차 이상 시니어 게임 디자이너에게 적합합니다.

2026.09.21VIEW 60RemoteOK에서 수집
Budget협의
Difficulty전문가
Duration장기(정규직)
Work style원격 가능
Required stack

필요 기술

Level EditorGameplay ScriptingIn-engine ImplementationGame Design
Project brief

프로젝트 내용

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

 

Our studio operates as a remote-first workplace, offering flexible work arrangements.

 

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for an experienced Senior Level Designer to help build and deliver high-quality gameplay spaces for an action RPG focused on fast-paced combat, character progression, exploration, and replayability. This role focuses on designing levels, encounters, and environments that create satisfying combat opportunities, reward exploration, and support a wide variety of player builds and abilities.

You'll work closely with systems design, combat design, art, narrative, audio, and engineering to create spaces that complement the game's core combat systems while providing strong pacing, readability, and a sense of discovery. The role involves collaborating with leadership to align content with the overall creative vision while owning levels end-to-end, from initial layout and blockout through implementation, iteration, and polish. As a senior designer, you'll be expected to independently solve complex level design problems, provide strong design judgment, and help establish a high quality bar for playable content across the game.

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Responsibilities

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Collaborate with combat, systems, narrative, art, engineering, audio, and production to create levels that support the established creative vision and core gameplay pillars

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Own levels end-to-end, including layouts, blockouts, combat spaces, encounters, traversal, exploration, pacing, and player flow

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Design engaging combat spaces that support varied enemies, character builds, abilities, positioning, and different approaches to combat

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Create rewarding exploration through optional paths, secrets, environmental storytelling, and meaningful rewards while maintaining clear navigation and progression

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Script and implement gameplay events, encounters, objectives, triggers, and environmental interactions directly in engine

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Test, debug, and iterate on levels using playtest feedback to improve combat flow, difficulty, pacing, readability, and replayability

Requirements

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A minimum of 8 years of game development experience, with significant experience designing and implementing levels for action, RPG, or combat focused games

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Experience shipping multiple titles, including at least one in a senior or equivalent level design role

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Proven ability to independently own complex levels from initial concept and blockout through implementation, iteration, and final polish

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Strong understanding of action RPG level design, including combat spaces, encounter pacing, exploration, progression, player guidance, and replayability

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Strong hands-on experience with level editing, gameplay scripting, and in-engine implementation, with the ability to prototype, debug, and iterate quickly

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Strong design judgment, communication, and collaboration skills, with the ability to balance gameplay quality, creative goals, technical constraints, and production realities

Pluses

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Passion for action RPGs centered on combat, character builds, loot, progression, and exploration

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Experience designing levels for an isometric or elevated gameplay camera, with an understanding of its impact on combat readability, navigation, and composition

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Experience creating replayable content that supports different character builds, abilities, difficulty levels, or repeated playthroughs

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Appreciation for systemic combat and how level geometry, enemy composition, hazards, and interactive elements combine to create varied encounters

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Experience designing dungeons, interconnected environments, procedural or modular level content, or other repeatable gameplay spaces

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Strong instincts for environmental storytelling, gameplay readability, polish, and identifying opportunities to improve the player experience through iteration

\n$115,000 - $149,500 a year
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Please mention the word **PERSONAGES** and tag RMTUuMTY1LjI0MC4xNDk= when applying to show you read the job post completely (#RMTUuMTY1LjI0MC4xNDk=). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
지원 기회 분석

지원 전에 볼 것

핵심 요구사항

  • 게임 개발 8년 이상, 액션/RPG/전투 중심 레벨 디자인 경험
  • 시니어 레벨 디자인 역할로 다수 타이틀 출시 경험
  • 복잡한 레벨을 컨셉·블록아웃부터 폴리싱까지 독립적으로 완수
  • 레벨 편집·게임플레이 스크립팅·인엔진 구현 실무 경험
  • 액션 RPG의 전투 공간·인카운터 페이싱·탐험·진행 이해

예상 산출물

  • 설계·구현된 게임 레벨 및 전투 공간
  • 인카운터·트리거·환경 상호작용 스크립트
  • 플레이테스트 피드백 기반 반복·폴리싱된 플레이 콘텐츠

매력 포인트

  • 원격 우선 근무 및 유연 근무제
  • 월드클래스 IP 대상 장기 커리어 기회
  • 명확한 역할·책임 정의

확인할 점

  • 캐나다 거주 및 합법 취업 자격자만 지원 가능(지역 제한)
  • 예산·기간 정보 미기재
Client signal

클라이언트 정보

회사 · Blackbird Interactive / 지역 · Vancouver, BC, Canada
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