INTL
Freelancer
전문가
외주
원격 가능
Multiplayer Strategy Card Game Build
예산
$250~$750 USD
예상 기간
6개월 이상
난이도
전문가
기술 스택
Unity
Phaser
React Native
Node.js
Firebase
AI 분석 요약
사용자가 직접 디자인한 멀티플레이 전략 카드 게임을 iOS, Android 앱 및 웹 브라우저에서 원활하게 작동하는 라이브 제품으로 구현하는 프로젝트입니다. 실시간 매칭 시스템, 반응형 UI/UX, 사용자 계정, 덱, 리더보드를 관리하는 경량 백엔드 개발 역량이 요구됩니다.
프로젝트 원문 설명
I have designed a custom, strategy-driven multiplayer card game and I’m ready to move from paper concepts to a live product that plays smoothly on both iOS/Android devices and in any modern web browser.
The core mechanics, card interactions, and win conditions are already defined; what’s missing is the full digital implementation—including matchmaking so players can compete in real time, a clean and intuitive UI that adapts to small and large screens, and a lightweight backend to store accounts, decks, and leaderboards.
Unity, Phaser, React Native, or another cross-platform stack can be used as long as performance is solid and code is well-structured. Feel free to recommend the toolset you’re most efficient in; I value stability and maintainability over any particular framework.
To keep us aligned, I’ll need:
• A playable prototype that covers one full match loop, delivered early for feedback
• Full game build with polished visuals, SFX, and responsive controls
• Secure backend (Node, Firebase, or similar) handling user auth, matchmaking, and statistics
• Source code, asset files, and concise setup documentation
I’ll provide detailed rules, wireframes, card art concepts, and balance tables once we start. If you have experience shipping real-time multiplayer titles and enjoy fine-tuning game balance, this project should be a great fit.
The core mechanics, card interactions, and win conditions are already defined; what’s missing is the full digital implementation—including matchmaking so players can compete in real time, a clean and intuitive UI that adapts to small and large screens, and a lightweight backend to store accounts, decks, and leaderboards.
Unity, Phaser, React Native, or another cross-platform stack can be used as long as performance is solid and code is well-structured. Feel free to recommend the toolset you’re most efficient in; I value stability and maintainability over any particular framework.
To keep us aligned, I’ll need:
• A playable prototype that covers one full match loop, delivered early for feedback
• Full game build with polished visuals, SFX, and responsive controls
• Secure backend (Node, Firebase, or similar) handling user auth, matchmaking, and statistics
• Source code, asset files, and concise setup documentation
I’ll provide detailed rules, wireframes, card art concepts, and balance tables once we start. If you have experience shipping real-time multiplayer titles and enjoy fine-tuning game balance, this project should be a great fit.
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