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Freelancer
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FS22 Vehicle Mod Conversion
예산
$8~$30 EUR
예상 기간
1주일 이내
난이도
보통
기술 스택
XML
LUA
3D Modelling
Blender
Maya
GIANTS Editor
Farming Simulator Modding
Game Development
AI 분석 요약
Farming Simulator 22의 차량 모드를 FS25 버전으로 완벽하게 포팅하는 프로젝트입니다. 기존 모드의 주행 메커니즘과 모든 애니메이션을 FS25에서 동일하게 유지하는 것이 핵심 목표이며, LUA/XML 스크립트 수정 및 GIANTS Editor, Blender/Maya 등 3D 모델링 도구 활용 능력이 요구됩니다.
프로젝트 원문 설명
I have a vehicle mod that currently runs in Farming Simulator 22 and I need it brought forward so it works flawlessly in Farming Simulator 25. The original zip is stable and fully featured; my priority is to keep its drive mechanics and all existing animations behaving exactly the same in the new game.
What I expect from you:
• Update all XML, I3D and texture paths so the mod loads with zero errors in the FS25 log.
• Re-compile or adjust any scripts so the vehicle spawns in the shop, can be purchased, and drives as it did in FS22.
• Preserve every animated part—steering, PTO shafts, suspension, lights, etc.—so players see no difference in motion between versions.
• Test the final build in a fresh FS25 save and supply me the cleaned log to confirm no warnings or missing references.
If you notice places where custom sounds could be refreshed for the new engine, feel free to flag them; keeping those is optional but welcomed if it speeds up approval on consoles.
Please deliver:
1. The finished FS25-ready ZIP.
2. A short change-log outlining files touched.
3. Screenshot or short clip proving the mod passes in-game testing.
You’ll likely use GIANTS Editor 9+, Blender or Maya for model tweaks, and the usual LUA/XML toolkit, but your workflow is up to you as long as the end product is plug-and-play for FS25. Reach out with any quick questions before you dive in so we can keep the port smooth and fast.
What I expect from you:
• Update all XML, I3D and texture paths so the mod loads with zero errors in the FS25 log.
• Re-compile or adjust any scripts so the vehicle spawns in the shop, can be purchased, and drives as it did in FS22.
• Preserve every animated part—steering, PTO shafts, suspension, lights, etc.—so players see no difference in motion between versions.
• Test the final build in a fresh FS25 save and supply me the cleaned log to confirm no warnings or missing references.
If you notice places where custom sounds could be refreshed for the new engine, feel free to flag them; keeping those is optional but welcomed if it speeds up approval on consoles.
Please deliver:
1. The finished FS25-ready ZIP.
2. A short change-log outlining files touched.
3. Screenshot or short clip proving the mod passes in-game testing.
You’ll likely use GIANTS Editor 9+, Blender or Maya for model tweaks, and the usual LUA/XML toolkit, but your workflow is up to you as long as the end product is plug-and-play for FS25. Reach out with any quick questions before you dive in so we can keep the port smooth and fast.
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