INTL
Freelancer
어려움
외주
원격 가능
Flutter Flame .IO Game
예산
$12~$18 EUR
예상 기간
2~4주
난이도
어려움
기술 스택
Flutter
Dart
Flame Engine
iOS Development
Android Development
Web Development
Game Development
Asset Management
AI 분석 요약
Flutter Flame 엔진을 사용하여 빠르고 간단한 아케이드 .IO 월드 정복 전략 게임 프로토타입을 개발하는 프로젝트입니다. 핵심 게임 플레이 메커니즘 구현, 실시간 타이머, 로컬 고득점 저장, iOS/Android/Web 크로스 플랫폼 배포 및 향후 확장을 위한 클린 코드 구조화가 주요 요구사항이며, Flutter Flame 및 Dart 게임 개발 경험이 필수적입니다.
프로젝트 원문 설명
I want to build a fast-paced arcade IO game using the Flutter Flame engine. The core loop is simple: It Is a World Conquer Strategy Game. I grant you a full Claude Code Max Plan that helps you build the game flow. We already have asset list, and rough class structure; you’ll use it as the foundation and expand it into a playable experience.
Scope
• Implement core gameplay mechanics in Flame
• Integrate a real-time survival timer and basic high-score persistence (local storage is fine for now).
• Deploy responsive builds for iOS, Android, and Web, ensuring consistent touch and keyboard controls.
• Structure code cleanly with proper components, game loops, and asset management so future levels or power-ups plug in easily.
• Provide lightweight visual placeholders; I’ll commission final art later—focus is on polished mechanics and smooth performance.
Deliverables
1. Fully functional Flutter project runnable on the three target platforms.
2. Source code with clear comments that align with the Claude plan.
3. Short README covering build steps, asset folders, and any third-party packages used.
4. A brief video or GIF demo showcasing core gameplay and cross-platform responsiveness.
If you’ve shipped a Flutter Flame title before—or have strong Dart game-loop experience—let me know. I’m aiming for a solid prototype within a few weeks, then we can iterate on features and visuals once the mechanics feel tight.
Scope
• Implement core gameplay mechanics in Flame
• Integrate a real-time survival timer and basic high-score persistence (local storage is fine for now).
• Deploy responsive builds for iOS, Android, and Web, ensuring consistent touch and keyboard controls.
• Structure code cleanly with proper components, game loops, and asset management so future levels or power-ups plug in easily.
• Provide lightweight visual placeholders; I’ll commission final art later—focus is on polished mechanics and smooth performance.
Deliverables
1. Fully functional Flutter project runnable on the three target platforms.
2. Source code with clear comments that align with the Claude plan.
3. Short README covering build steps, asset folders, and any third-party packages used.
4. A brief video or GIF demo showcasing core gameplay and cross-platform responsiveness.
If you’ve shipped a Flutter Flame title before—or have strong Dart game-loop experience—let me know. I’m aiming for a solid prototype within a few weeks, then we can iterate on features and visuals once the mechanics feel tight.
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