INTL
Freelancer
어려움
외주
원격 가능
2D Unity Adventure Game Creation
예산
$600~$1,500 INR
예상 기간
2~3개월
난이도
어려움
기술 스택
Unity
C# Programming
Game Development
2D Game Development
Game Design
Unity 2D Toolset
Unity Tilemap
Unity Animator
Unity URP
AI Programming
UI/UX Design (Unity)
Input Management (Unity)
2D Animation
2D Game Art
AI 분석 요약
2D 유니티 어드벤처 게임 개발 프로젝트로, PC에서 작동하는 카툰 스타일의 게임을 Unity의 2D 툴셋(Tilemap, Animator, URP)을 활용하여 구현합니다. 플레이어 이동, 상호작용 로직, 기본 AI, UI 및 장면 전환 등 게임의 핵심 시스템을 C#으로 개발하고, 깔끔한 프로젝트 구성과 PC용 빌드, 그리고 개발 문서를 포함해야 합니다. Unity 2D 워크플로우와 C# 프로그래밍, 게임 디자인 역량이 중요합니다.
프로젝트 원문 설명
My project is to build a 2-D, cartoon-styled adventure game in Unity that runs smoothly on PC. The setting, characters, and high-level story arc are sketched out, but everything still needs to be brought to life inside the engine—from player movement and interaction logic to scene transitions, basic AI, and UI.
Unity’s 2-D toolset (Tilemap, Animator, URP if helpful) should be used throughout so the project stays clean and extendable. Because the visual direction is deliberately cartoonish, I’m fine with either original illustrations or well-curated asset-store packs as long as the final look feels cohesive. The game needs mouse-and-keyboard controls first, with game-pad input mapped for future proofing.
Key deliverables
• Unity project folder with tidy hierarchy, commented C# scripts, and all art/audio assets properly referenced
• A PC-ready build (Windows .exe) that loads without errors, displays at common resolutions, and reaches the end credit screen
• Brief how-to document covering scene structure, input mapping, and instructions for adding new levels
I will provide the narrative outline, rough level sketches, and any purchased asset licenses immediately after kickoff. Milestones can be split by vertical slices—first playable core loop, complete first level, polish & optimisation—so progress stays visible and feedback quick.
If you enjoy crafting light-hearted adventures and know your way around Unity’s 2-D workflow, this should be a fun, focused collaboration.
Where I just want a combat or attack system with a boar that’s it
Unity’s 2-D toolset (Tilemap, Animator, URP if helpful) should be used throughout so the project stays clean and extendable. Because the visual direction is deliberately cartoonish, I’m fine with either original illustrations or well-curated asset-store packs as long as the final look feels cohesive. The game needs mouse-and-keyboard controls first, with game-pad input mapped for future proofing.
Key deliverables
• Unity project folder with tidy hierarchy, commented C# scripts, and all art/audio assets properly referenced
• A PC-ready build (Windows .exe) that loads without errors, displays at common resolutions, and reaches the end credit screen
• Brief how-to document covering scene structure, input mapping, and instructions for adding new levels
I will provide the narrative outline, rough level sketches, and any purchased asset licenses immediately after kickoff. Milestones can be split by vertical slices—first playable core loop, complete first level, polish & optimisation—so progress stays visible and feedback quick.
If you enjoy crafting light-hearted adventures and know your way around Unity’s 2-D workflow, this should be a fun, focused collaboration.
Where I just want a combat or attack system with a boar that’s it
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