Required stack
필요 기술
UnityPhaserReact NativeNode.jsFirebase
Project brief
프로젝트 내용
I have designed a custom, strategy-driven multiplayer card game and I’m ready to move from paper concepts to a live product that plays smoothly on both iOS/Android devices and in any modern web browser.
The core mechanics, card interactions, and win conditions are already defined; what’s missing is the full digital implementation—including matchmaking so players can compete in real time, a clean and intuitive UI that adapts to small and large screens, and a lightweight backend to store accounts, decks, and leaderboards.
Unity, Phaser, React Native, or another cross-platform stack can be used as long as performance is solid and code is well-structured. Feel free to recommend the toolset you’re most efficient in; I value stability and maintainability over any particular framework.
To keep us aligned, I’ll need:
• A playable prototype that covers one full match loop, delivered early for feedback
• Full game build with polished visuals, SFX, and responsive controls
• Secure backend (Node, Firebase, or similar) handling user auth, matchmaking, and statistics
• Source code, asset files, and concise setup documentation
I’ll provide detailed rules, wireframes, card art concepts, and balance tables once we start. If you have experience shipping real-time multiplayer titles and enjoy fine-tuning game balance, this project should be a great fit.
The core mechanics, card interactions, and win conditions are already defined; what’s missing is the full digital implementation—including matchmaking so players can compete in real time, a clean and intuitive UI that adapts to small and large screens, and a lightweight backend to store accounts, decks, and leaderboards.
Unity, Phaser, React Native, or another cross-platform stack can be used as long as performance is solid and code is well-structured. Feel free to recommend the toolset you’re most efficient in; I value stability and maintainability over any particular framework.
To keep us aligned, I’ll need:
• A playable prototype that covers one full match loop, delivered early for feedback
• Full game build with polished visuals, SFX, and responsive controls
• Secure backend (Node, Firebase, or similar) handling user auth, matchmaking, and statistics
• Source code, asset files, and concise setup documentation
I’ll provide detailed rules, wireframes, card art concepts, and balance tables once we start. If you have experience shipping real-time multiplayer titles and enjoy fine-tuning game balance, this project should be a great fit.