2026 개정판 · 1차 8월 5일 공개전체 커리큘럼 →
← WORK 목록으로
GLOBALFreelancer디자인REMOTE

High-Poly 3D Modeling from Photos

사진을 기반으로 블렌더를 활용하여 상업적 수준의 고품질, 고해상도 포토리얼리스틱 3D 모델 및 에셋을 제작하는 프로젝트입니다. 정교한 3D 모델링, PBR 재질 개발(특히 털), 디테일한 텍스처링, 고급 라이팅 및 렌더링 역량이 필수적입니다.

2026.04.09VIEW 15Freelancer에서 수집
Budget$30~$250 EUR
Difficulty전문가
Duration6개월 이상
Work style원격 가능
Required stack

필요 기술

BlenderPhotogrammetry3D Modelling3D VisualizationPBR ShadingTexturingLighting3D RenderingMaya3ds Max
Project brief

프로젝트 내용

3D modeling and asset creation work in Blender, based on source photographic input (multi-angle image sets from different positions/angles), focused on producing highly detailed (high-poly) assets with quality suitable for commercial use and photorealistic visualization.

Requirements:

Reconstruction of 3D geometry from photographic references (images captured from different positions/angles), ensuring high fidelity to the original product.
Evaluation and combination of workflows (photogrammetry + manual modeling refinement where needed).
Precise modeling of complex geometries, accurately reflecting real proportions, curves, and finishes.
Development of advanced materials and shaders (PBR), with special attention to complex textures (especially fur) and realistic surface behavior.
High level of micro-detail: stitching, reliefs, imperfections, wear, and any elements that enhance realism.
Lighting and final rendering aligned with editorial standards (premium e-commerce or campaign-level visuals).

The project involves a large-scale production volume, with strong potential for continuity and scalability.

However, before proceeding with full production, it is essential to carry out a paid initial test, in order to validate:

Achieved quality and material fidelity
Workflow suitability (photogrammetry vs. hybrid approach)
Realistic production timelines

The objective is to deliver a 3D asset that is visually indistinguishable from real photography, where detail and material accuracy are critical.
START THE LOOP · CHOOSE

시장과 사람의 답을 봤다면,
다음 결과물의 구조를 고릅니다.

한 번의 결과에 기대지 않고 다시 만들 수 있도록, 문제 발견부터 제작·배포·수익화까지 이어지는 전체 흐름을 익혀보세요.

TTJ CLASS에서 다음 구조 고르기
처리 중...