Required stack
필요 기술
FlutterDartFlame EngineiOS DevelopmentAndroid DevelopmentWeb DevelopmentGame DevelopmentAsset Management
Project brief
프로젝트 내용
I want to build a fast-paced arcade IO game using the Flutter Flame engine. The core loop is simple: It Is a World Conquer Strategy Game. I grant you a full Claude Code Max Plan that helps you build the game flow. We already have asset list, and rough class structure; you’ll use it as the foundation and expand it into a playable experience.
Scope
• Implement core gameplay mechanics in Flame
• Integrate a real-time survival timer and basic high-score persistence (local storage is fine for now).
• Deploy responsive builds for iOS, Android, and Web, ensuring consistent touch and keyboard controls.
• Structure code cleanly with proper components, game loops, and asset management so future levels or power-ups plug in easily.
• Provide lightweight visual placeholders; I’ll commission final art later—focus is on polished mechanics and smooth performance.
Deliverables
1. Fully functional Flutter project runnable on the three target platforms.
2. Source code with clear comments that align with the Claude plan.
3. Short README covering build steps, asset folders, and any third-party packages used.
4. A brief video or GIF demo showcasing core gameplay and cross-platform responsiveness.
If you’ve shipped a Flutter Flame title before—or have strong Dart game-loop experience—let me know. I’m aiming for a solid prototype within a few weeks, then we can iterate on features and visuals once the mechanics feel tight.
Scope
• Implement core gameplay mechanics in Flame
• Integrate a real-time survival timer and basic high-score persistence (local storage is fine for now).
• Deploy responsive builds for iOS, Android, and Web, ensuring consistent touch and keyboard controls.
• Structure code cleanly with proper components, game loops, and asset management so future levels or power-ups plug in easily.
• Provide lightweight visual placeholders; I’ll commission final art later—focus is on polished mechanics and smooth performance.
Deliverables
1. Fully functional Flutter project runnable on the three target platforms.
2. Source code with clear comments that align with the Claude plan.
3. Short README covering build steps, asset folders, and any third-party packages used.
4. A brief video or GIF demo showcasing core gameplay and cross-platform responsiveness.
If you’ve shipped a Flutter Flame title before—or have strong Dart game-loop experience—let me know. I’m aiming for a solid prototype within a few weeks, then we can iterate on features and visuals once the mechanics feel tight.